Thread: Obscurorack

You're totally right; I was being stubborn about the need to include percussion in the rack. Offloading to a drum machine like an Elektron Syntakt seems like a more cost effective and playable option. And I hadn't even considered how much of a PITA it would be to dink with the drum modules as they were situated, let alone mix or modulate.

Based on your feedback, I've taken another stab:
ModularGrid Rack

In focusing on four voices (Oneiroi, Vhikk X, Pluck, and Vowel), the priority should be in accomodating sufficient sequencing, modulation, and mixing. It seems viable, but I just want to confirm the following:

  • Too many filters?
  • Too few envelope generators?
  • (Catch-all) Suboptimal use of rack space?

Thank you again for all your advice and help!


Thread: Obscurorack

@Chace, thank you so much for your feedback on the first version of the rack. Both thorough and instructive. The lack of modulation was entirely the kind of rookie mistake that would have rendered many of the voices as too rigidly defined.

I like the idea of sequencing on Metropolix, as its very jammable and lends itself well to multiple styles. After some more thought, I think I can ditch Desmodus Versio and go with the reverb on Sealegs and Oneiroi.

If I were to keep the percussion in the rack and not have it be solely for drone, I'm thinking the Tubbutec Drummertime might be a better fit in this case than the Metron, and although I love the sound of the WMD perc modules, I can't justify the combined space of the Metron + those modules. A refactor might look something like this:

ModularGrid Rack

Of course, there's too little in the way of mixing for this rack, but it's a step in the right direction. Scrapping the percussion all together would free up space for mixing + modulation. If you have a minute, let me know what you think.


Thread: Obscurorack

I have no clue if this is a viable rack... please help